Do what you need to do to edit the joined mesh.ģ-4. In Object mode, hold Shift key and select the meshes one by one. This makes it very difficult to make changes on the model or transfer weight. Because Sims 4 Studio requires the blender file to have exact same amount of meshes when you import it back. When you clone an EA mesh, sometimes it’s divided into multiple meshes in the blender file, and often in an unreasonable way.
So I figure I write a mini tutorial on it. There's a weird shadow/stripe with the leather jacket, I don't know why.I was asked about this the other day. Here with my sims Casey and Hailey who are sisters (Hailey is the younger sister, but you can't tell because all teens look the same age.). See here, it's not great fashion, I was just trying stuff. I think the developers could solve that problem though. I have downloaded some of the jackets as accessories, there are clipping issues but not with everything. Scarves are an inexpensive way to give myself a little more flair.) (And I tend to buy clothes for comfort rather than style. I'm a scarf fan, too, like Simburian - essential about eight months of the year when outdoors, but also useful in my office, which is normally rather cold. The problem is always clipping or what ends up on top of the other layer. I think I read somewhere that layering clothing wouldn't be an easy thing to program, but it already happens with some accessories. etc.Īs for adding it into game? Anything is possible for a talented programmer. Add a tee shirt on layer 4 and it would be outside your jumper. Add a jumper on layer 3 and it would be outside your trousers (being on a higher layer). Having socks and shirt on layer 1 and trousers on layer 2 would mean the socks and shirt would be tucked into your trousers (being on the lowest layer).
Once you had finished designing your layers you could compress them all together to a single skin to save on render time in game. You could wear underwear outside your trousers, a tee shirt on top of your jumper. The same for every other piece of clothing. The other way around would have trousers over boots. If you had four layers, you could add trousers in layer 1 and long boots in layer 2 and the trousers would be tucked into your boots. The best I can think of is Saints Row 2, which allowed the player to add different clothes in certain layers. I think I read somewhere that layering clothing wouldn't be an easy thing to program, but it already happens with some accessories.Īlpha layers. Or comes in every colour except purple and plain white. The skirt comes in black with a matching light purple, or white with a medium purple. (The jacket is white, the shirt is light purple. What makes me bang my head against the desk is when the shirt underneath the jacket is a different colour, and when I go to match a skirt or pants to the top, every swatch clashes with the shirt. (If I have a toddler who ages up from baby in Winter, it's unlikely that she's going to wear the swimsuit or hot weather outfit more than once, if at all.)
And I do like to use the full-body outfits, especially for categories that aren't likely to be used much. It was all designed as one item of clothing (it's not as if the shirt underneath actually exists as a separate item). There are a number of outfits in CAS that I would like but I don't like the top underneath, or the pants (in a full-body outfit). Yes I’d love it!I think I read somewhere that layering clothing wouldn't be an easy thing to program, but it already happens with some accessories.